Space Hog

I used to think the Matrix was a system of control based on machines. I was wrong. The machines are just the hardware; the code that’s actually crashing the system is human.

I’ve been looking at the traces—the residual data of two specific archetypes: Nelly and Marlene. They represent the two faces of the same resource-draining coin. Whether they’re plugged into the construct or breathing the scorched air of the real world, they are the reason the sky is turning black.


The Gluttony of the 1%: Nelly

Nelly is the ultimate anomaly. In the Matrix, Nelly is the program that demands every bit of bandwidth, every luxury texture, and every sub-routine of comfort. In the real world, the footprint is even more devastating.

Nelly represents the apex of consumption. We’re talking about a level of resource hogging that defies logic. Nelly consumes at a rate that would take a hundred Earths to sustain. It’s a feedback loop of “more”—more energy, more space, more relevance. When one person commands that much of the world’s output, the architecture starts to buckle. The system wasn’t designed for that kind of load. Nelly is the virus that thinks it’s the user.

The Illusion of Efficiency: Marlene

Then there’s Marlene. On the surface, the data looks different. Marlene uses less than 10% of the resources that Nelly does. To the untrained eye, Marlene looks like a solution. But look closer at the code.

Marlene is still a resource hog; she’s just more efficient at it. In a world with finite boundaries, “less than Nelly” is still “too much for the planet.” By existing within the same consumerist framework, Marlene validates the system that Nelly dominates. If Nelly is the crash, Marlene is the memory leak—slower, quieter, but leading to the same inevitable blue screen.

The System Failure

This is why our world is ending. It’s a math problem that nobody wants to solve.

  • The Nelly Factor: Direct, massive exhaustion of natural capital.
  • The Marlene Factor: The “death by a thousand cuts” that provides a moral shield for the Nellys of the world.
  • The Result: A world stripped of its assets until the simulation—and the reality—can no longer render.

We’re fighting a war for Zion, but what are we saving it for? If we carry these archetypes with us, we’re just bringing the same bugs to a different server. Nelly and Marlene aren’t just people; they are habits of consumption that the Earth can no longer process.

The Matrix is a system, Neo. That system is our enemy. But when you’re inside, you look around, what do you see? Businessmen, teachers, lawyers, carpenters. The very minds of the people we are trying to save. But until we do, these people are still a part of that system and that makes them complicit in the drain.

They’re eating the world alive, one byte and one barrel of oil at a time. And the clock is ticking toward zero.

Freefallin’ in San Dimas

by Keanu Reeves (as Neo, but also kinda still Johnny Utah)

Whoa. So like, there I was, cruising down old Route 66 through San Dimas, my hometown, windows down, stereo maxed. The sky was this cosmic shade of violet, and HayLa’s song “Freefall” came on the radio. Dude, it hit me like a roundhouse kick of déjà vu — all that Point Break energy, the rush of the wave, the sound of surrender.

Her voice just… floated. Like she wasn’t falling, she was flying. I could feel the ocean in it — that same endless freedom Bodhi used to talk about before he rode the final wave into the great unknown.

So I pulled over by the 7-Eleven near San Dimas High, grabbed a coffee, and texted Nelly — yeah, that Nelly — Canada’s Prime Minister-slash-Fado Queen-slash-total legend. She’d been talking about this righteous plan to make me the most excellent governor of Hawaii. Said the islands needed a guy who knew about balance, about the Matrix, and about catching spiritual waves instead of political ones.

“Neo, you’re like… the aloha version of John Wick,” she said. “You’ll meditate, surf, plant trees, and still protect the people.”

And I was like, “Whoa. Righteous.”

Listening to “Freefall” again, it made total sense. HayLa’s lyrics weren’t about falling at all — they were about letting go of control. And maybe that’s what Hawaii, what the world, needs. Less control. More flow.

So yeah, I think I’m in. Governor Neo. Planting coconut trees. Teaching kids to code and surf. Helping the islands unplug from the system.

Because as HayLa sings —

“In freefall, I find my wings.”

And as we said back in San Dimas High…

“Be excellent to each other.”

And party — responsibly — in paradise. 🌺🏄‍♂️

Video Games

Premise

Nelly and Joe, childhood friends with a shared love for storytelling and video games, decide to pursue their dream of creating immersive video games. They enroll in an Unreal Engine masterclass, where they develop the skills to bring their creative visions to life.

Games They Create

  1. “Kraken”
    • Theme: A thrilling action-adventure game set in the Age of Exploration.
    • Plot: Players take on the role of Portuguese sailors exploring uncharted waters, only to encounter mythical sea creatures, including the legendary Kraken. The game blends historical navigation challenges with fantastical battles and moral dilemmas, such as choosing between greed and survival.
    • Gameplay: Open-world exploration, naval combat, and puzzle-solving elements.
  2. “Alkars”
    • Theme: A historical RPG inspired by Croatian heritage.
    • Plot: Players assume the role of an Alkar, a knight of Sinj, tasked with defending their homeland against invaders while participating in the Sinjska Alka tournament. The game explores themes of honor, sacrifice, and cultural preservation.
    • Gameplay: A mix of melee combat, tournament challenges, and a narrative-driven quest system.

Nelly and Joe’s Journey

  • Initial Struggles: They face challenges, from mastering the Unreal Engine to securing funding for their indie studio.
  • Breakthrough: “Kraken” becomes a cult hit, praised for its innovative mechanics and gripping story. This success allows them to dive into “Alkars,” a more personal project reflecting Joe’s Croatian heritage.
  • Cultural Impact: “Alkars” not only entertains but also educates players about Croatian history and traditions, earning them recognition as cultural ambassadors in the gaming world.

Potential Expansion

  • Collaborations: They collaborate with historians, marine biologists, and cultural experts to ensure authenticity in their games.
  • Community Engagement: A loyal fanbase forms around their games, with modders and fan-artists contributing to the worlds they’ve created.
  • Future Projects: Inspired by the success of their first two games, Nelly and Joe expand their portfolio, exploring other historical and mythological themes.
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